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	<title>Comments on: The Myth of the Perfect 10</title>
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	<link>http://www.gamedrinkcode.com/blog/2009/01/26/the-myth-of-the-perfect-10/</link>
	<description>One man&#039;s ramblings about games, development, and booze</description>
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		<title>By: Michael Lee</title>
		<link>http://www.gamedrinkcode.com/blog/2009/01/26/the-myth-of-the-perfect-10/comment-page-1/#comment-117</link>
		<dc:creator>Michael Lee</dc:creator>
		<pubDate>Tue, 27 Jan 2009 17:05:44 +0000</pubDate>
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		<description>My post was a bit muddled on my main point there because I also agree with you. People shouldn&#039;t hold off on 10s because they a game isn&#039;t perfect since then you might as well score on a 0-9 scale. However, when you do give a game your highest possible recommendation (like a 10) I expect there to be actual consideration behind that score. Instead most &quot;perfect&quot; scores now are given out due to a combination of hype and lack of context.

Oh, I totally agree that reviews right now tend to be overly entranced with tiny details and niggles that have little to do with actual worth of game. Complaining about screen tearing is most cases isn&#039;t worthwhile criticism and reviews would be better off if they ignored such things.</description>
		<content:encoded><![CDATA[<p>My post was a bit muddled on my main point there because I also agree with you. People shouldn&#8217;t hold off on 10s because they a game isn&#8217;t perfect since then you might as well score on a 0-9 scale. However, when you do give a game your highest possible recommendation (like a 10) I expect there to be actual consideration behind that score. Instead most &#8220;perfect&#8221; scores now are given out due to a combination of hype and lack of context.</p>
<p>Oh, I totally agree that reviews right now tend to be overly entranced with tiny details and niggles that have little to do with actual worth of game. Complaining about screen tearing is most cases isn&#8217;t worthwhile criticism and reviews would be better off if they ignored such things.</p>
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		<title>By: Zaratustra</title>
		<link>http://www.gamedrinkcode.com/blog/2009/01/26/the-myth-of-the-perfect-10/comment-page-1/#comment-116</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Tue, 27 Jan 2009 11:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=244#comment-116</guid>
		<description>So reviewers are to reserve their perfect 10 for the theoretical game that will be shining and flawless, like a dame saves her virginity for the gentleman that will take her on his white horse into a rainbow-hued land of promise?

Reviewers are not in the task of judging perfection. Their task is to understand whether their public would appreciate a given item of media, and perhaps add their personal context to that item. Some criticism is accepted and welcome, but the independent game reviewing industry has gone far off that edge and into petty nitpicking.</description>
		<content:encoded><![CDATA[<p>So reviewers are to reserve their perfect 10 for the theoretical game that will be shining and flawless, like a dame saves her virginity for the gentleman that will take her on his white horse into a rainbow-hued land of promise?</p>
<p>Reviewers are not in the task of judging perfection. Their task is to understand whether their public would appreciate a given item of media, and perhaps add their personal context to that item. Some criticism is accepted and welcome, but the independent game reviewing industry has gone far off that edge and into petty nitpicking.</p>
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