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	<title>Comments on: How to afford an indie game</title>
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	<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/</link>
	<description>One man's ramblings about games, development, and booze</description>
	<lastBuildDate>Fri, 23 Jul 2010 17:02:25 +0000</lastBuildDate>
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		<title>By: Yeah right</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-477</link>
		<dc:creator>Yeah right</dc:creator>
		<pubDate>Fri, 23 Jul 2010 17:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-477</guid>
		<description>I&#039;m sorry but VVVVVV is just plain shit.

You people need to understand is that indie game industry is full of crap too. There are just a few gems.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry but VVVVVV is just plain shit.</p>
<p>You people need to understand is that indie game industry is full of crap too. There are just a few gems.</p>
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	<item>
		<title>By: TJF588</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-459</link>
		<dc:creator>TJF588</dc:creator>
		<pubDate>Sat, 15 May 2010 04:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-459</guid>
		<description>For me, I&#039;ve been scavenging on sales, though/and in cases of &quot;donation&quot; or &quot;name your price&quot;, I try to get around a dollar.  I&#039;m a cheap ass, and likely not an aid to the developers, at the least in name-your-price deals.  However, I&#039;d imagine that putting such games on sale is not so much about turning profit, but exposing not only the games but also the developers.  After the steam (lulz) runs out on a game&#039;s release, its worth to the developer than takes on an advertisement role.  &quot;Hey, you remember that game you liked? Those guys are making another one!&quot;  By selling them on their previous work, even at such a loss, they might get their purchase on the new venture.  I know that I wouldn&#039;t&#039;ve gotten World of Goo, or even Portal, because I didn&#039;t have an interest that offset the price.  But I&#039;ve been enjoying (and getting appropriately mad at) WoG, and now that I&#039;ve had first-hand time with Portal, I have some basis for interest in playing Portal 2, especially since a good friend liekz it.

tl;dr - For games I wouldn&#039;t have bought anyway, offering them at broke-rate prices is good exposure.

(Although, I likely won&#039;t buy anything, no matter price decency. I&#039;m just that cheap, aside from my pre-order swag addiction (I&#039;m trying to break it) and brand-loyalties to SQEX.)</description>
		<content:encoded><![CDATA[<p>For me, I&#8217;ve been scavenging on sales, though/and in cases of &#8220;donation&#8221; or &#8220;name your price&#8221;, I try to get around a dollar.  I&#8217;m a cheap ass, and likely not an aid to the developers, at the least in name-your-price deals.  However, I&#8217;d imagine that putting such games on sale is not so much about turning profit, but exposing not only the games but also the developers.  After the steam (lulz) runs out on a game&#8217;s release, its worth to the developer than takes on an advertisement role.  &#8220;Hey, you remember that game you liked? Those guys are making another one!&#8221;  By selling them on their previous work, even at such a loss, they might get their purchase on the new venture.  I know that I wouldn&#8217;t've gotten World of Goo, or even Portal, because I didn&#8217;t have an interest that offset the price.  But I&#8217;ve been enjoying (and getting appropriately mad at) WoG, and now that I&#8217;ve had first-hand time with Portal, I have some basis for interest in playing Portal 2, especially since a good friend liekz it.</p>
<p>tl;dr &#8211; For games I wouldn&#8217;t have bought anyway, offering them at broke-rate prices is good exposure.</p>
<p>(Although, I likely won&#8217;t buy anything, no matter price decency. I&#8217;m just that cheap, aside from my pre-order swag addiction (I&#8217;m trying to break it) and brand-loyalties to SQEX.)</p>
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		<title>By: relaxed_trader</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-428</link>
		<dc:creator>relaxed_trader</dc:creator>
		<pubDate>Thu, 08 Apr 2010 11:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-428</guid>
		<description>Quite right!   Software is a pain to develop - at least software that is rightfully called software.   A decent remuneration is ok!</description>
		<content:encoded><![CDATA[<p>Quite right!   Software is a pain to develop &#8211; at least software that is rightfully called software.   A decent remuneration is ok!</p>
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		<title>By: jezus</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-426</link>
		<dc:creator>jezus</dc:creator>
		<pubDate>Sat, 27 Mar 2010 15:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-426</guid>
		<description>thats all good, except most indie games that i have found on xblive suck because they are short and the quality of indie games fall short to mainstream produced games and latte frappaccinos. I might pay $3 for an indie game.</description>
		<content:encoded><![CDATA[<p>thats all good, except most indie games that i have found on xblive suck because they are short and the quality of indie games fall short to mainstream produced games and latte frappaccinos. I might pay $3 for an indie game.</p>
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		<title>By: Durf</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-425</link>
		<dc:creator>Durf</dc:creator>
		<pubDate>Sat, 27 Mar 2010 03:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-425</guid>
		<description>But, but, if it&#039;s available on the Internet, it should always be free, just like music albums and blu-ray movie rips. Right?</description>
		<content:encoded><![CDATA[<p>But, but, if it&#8217;s available on the Internet, it should always be free, just like music albums and blu-ray movie rips. Right?</p>
]]></content:encoded>
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	<item>
		<title>By: GRAND THEFT AUTO FTW</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-424</link>
		<dc:creator>GRAND THEFT AUTO FTW</dc:creator>
		<pubDate>Fri, 26 Mar 2010 23:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-424</guid>
		<description>WAAAH SOMEONE INSULTED GRAND THEFT AUTO WAAAAH

I hATE YOU YOU SUCK</description>
		<content:encoded><![CDATA[<p>WAAAH SOMEONE INSULTED GRAND THEFT AUTO WAAAAH</p>
<p>I hATE YOU YOU SUCK</p>
]]></content:encoded>
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		<title>By: Tayron</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-423</link>
		<dc:creator>Tayron</dc:creator>
		<pubDate>Fri, 26 Mar 2010 17:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-423</guid>
		<description>I think this post wasn&#039;t necessarily about the fact that you should spend 15$ on indie games. Let&#039;s be honest...If there&#039;s actual innovation, not rewriting an old concept, it&#039;s coming from the indie zone. of course, some games are innovative, some not so much. I, for one, wouldn&#039;t spend more than 25$ on a game. except if the game was really worth it.

People need to recognize the true value of the indie scene. sure, some games aren&#039;t worth their price. totally true. some games are better than others. but even this is a subjective point of view. Being indie is about trying stuff that hasn&#039;t been tried before, stuff that you would like to see. You may or may not like it. 

Indie games are a mirror into the vision of the developer. but indie devs deserve money, because they go to big lengths to do something that they want to see done, even if it&#039;s not the most awesome game ever made. They&#039;ve got courage to try a new concept. You&#039;ll almost never see a big company risk everything to bring out a game that might be a total failure, just because they want to innovate. 

In my opinion, every game dev has the obligation of innovating in his life.

In conclusion, support indie games. support innovation.</description>
		<content:encoded><![CDATA[<p>I think this post wasn&#8217;t necessarily about the fact that you should spend 15$ on indie games. Let&#8217;s be honest&#8230;If there&#8217;s actual innovation, not rewriting an old concept, it&#8217;s coming from the indie zone. of course, some games are innovative, some not so much. I, for one, wouldn&#8217;t spend more than 25$ on a game. except if the game was really worth it.</p>
<p>People need to recognize the true value of the indie scene. sure, some games aren&#8217;t worth their price. totally true. some games are better than others. but even this is a subjective point of view. Being indie is about trying stuff that hasn&#8217;t been tried before, stuff that you would like to see. You may or may not like it. </p>
<p>Indie games are a mirror into the vision of the developer. but indie devs deserve money, because they go to big lengths to do something that they want to see done, even if it&#8217;s not the most awesome game ever made. They&#8217;ve got courage to try a new concept. You&#8217;ll almost never see a big company risk everything to bring out a game that might be a total failure, just because they want to innovate. </p>
<p>In my opinion, every game dev has the obligation of innovating in his life.</p>
<p>In conclusion, support indie games. support innovation.</p>
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		<title>By: qubodup</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-414</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-414</guid>
		<description>Awesome! :D</description>
		<content:encoded><![CDATA[<p>Awesome! <img src='http://www.gamedrinkcode.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: lolyyupep</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-412</link>
		<dc:creator>lolyyupep</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-412</guid>
		<description>lol most indie games suck and are hardly ever worth more than 5 bucks much less 15.</description>
		<content:encoded><![CDATA[<p>lol most indie games suck and are hardly ever worth more than 5 bucks much less 15.</p>
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		<title>By: James</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-410</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 04 Mar 2010 03:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-410</guid>
		<description>I think this post is plainly ridiculous. I&#039;m not one for indie games (prepare for gross generalisations), I find them very monotonous and after the demo couldn&#039;t even dream of buying the full game 99% of the time.

However, there are many things that indie developers could do to make me personally more inclined to buy their game.
-Make buying it easy
-Don&#039;t make me replay the demo, and make me aware that i wont have to
-Make it a price that isn&#039;t comparable to an album, or a tv series, make it such that i can thing &quot;oh, its only £8, i could spend that on a meal&quot; rather than &quot;oh man £12?! that&#039;s alot&quot;

This comic has almost entirely ruined any purchase from an indie developer in the future. Kudos.

p.s. Big budget game series are not boring and derivative simply because they have a back story, that&#039;s worth considering for your games.</description>
		<content:encoded><![CDATA[<p>I think this post is plainly ridiculous. I&#8217;m not one for indie games (prepare for gross generalisations), I find them very monotonous and after the demo couldn&#8217;t even dream of buying the full game 99% of the time.</p>
<p>However, there are many things that indie developers could do to make me personally more inclined to buy their game.<br />
-Make buying it easy<br />
-Don&#8217;t make me replay the demo, and make me aware that i wont have to<br />
-Make it a price that isn&#8217;t comparable to an album, or a tv series, make it such that i can thing &#8220;oh, its only £8, i could spend that on a meal&#8221; rather than &#8220;oh man £12?! that&#8217;s alot&#8221;</p>
<p>This comic has almost entirely ruined any purchase from an indie developer in the future. Kudos.</p>
<p>p.s. Big budget game series are not boring and derivative simply because they have a back story, that&#8217;s worth considering for your games.</p>
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