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	<title>Comments on: The narrow definition of experimental</title>
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	<description>One man&#039;s ramblings about games, development, and booze</description>
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		<title>By: vazor</title>
		<link>http://www.gamedrinkcode.com/blog/2010/02/22/the-narrow-definition-of-experimental/comment-page-1/#comment-406</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Mon, 01 Mar 2010 06:20:02 +0000</pubDate>
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		<description>Indeed, the comment from two years ago &quot;took the easy way out and made it a puzzle game&quot; has stayed with me as I delve deeper into the experimental scene.  Even on experimentalgameplay.com itself almost half are not really experimental.  The winner of &quot;art game&quot; was no more experimental than tying your shoelaces (it was of course a great art game, though).  

I think there are those of us who have noticed and are trying to produce truly experimental games- and those of us who succeed need to be recognized.</description>
		<content:encoded><![CDATA[<p>Indeed, the comment from two years ago &#8220;took the easy way out and made it a puzzle game&#8221; has stayed with me as I delve deeper into the experimental scene.  Even on experimentalgameplay.com itself almost half are not really experimental.  The winner of &#8220;art game&#8221; was no more experimental than tying your shoelaces (it was of course a great art game, though).  </p>
<p>I think there are those of us who have noticed and are trying to produce truly experimental games- and those of us who succeed need to be recognized.</p>
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