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	<title>Comments for gamedrinkcode</title>
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	<link>http://www.gamedrinkcode.com/blog</link>
	<description>One man&#039;s ramblings about games, development, and booze</description>
	<lastBuildDate>Mon, 09 Jan 2012 06:45:09 +0000</lastBuildDate>
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		<title>Comment on On the Mirror&#8217;s Edge by Hunderwasser</title>
		<link>http://www.gamedrinkcode.com/blog/2008/05/20/on-the-mirrors-edge/comment-page-1/#comment-622</link>
		<dc:creator>Hunderwasser</dc:creator>
		<pubDate>Mon, 09 Jan 2012 06:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=43#comment-622</guid>
		<description>nice post! 
i cant share this link : https://www.gamedrinkcode.com/blog/2008/05/20/on-the-mirrors-edge
 am i doing it wrong ?</description>
		<content:encoded><![CDATA[<p>nice post!<br />
i cant share this link : <a href="https://www.gamedrinkcode.com/blog/2008/05/20/on-the-mirrors-edge" rel="nofollow">https://www.gamedrinkcode.com/blog/2008/05/20/on-the-mirrors-edge</a><br />
 am i doing it wrong ?</p>
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		<title>Comment on The genius of Gravity Bone by Damo566</title>
		<link>http://www.gamedrinkcode.com/blog/2009/01/13/the-genius-of-gravity-bone/comment-page-1/#comment-478</link>
		<dc:creator>Damo566</dc:creator>
		<pubDate>Mon, 13 Sep 2010 22:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=216#comment-478</guid>
		<description>@lucas - how insightful.
But, great review on an awesome game. :P</description>
		<content:encoded><![CDATA[<p>@lucas &#8211; how insightful.<br />
But, great review on an awesome game. <img src='http://www.gamedrinkcode.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on How to afford an indie game by Yeah right</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-477</link>
		<dc:creator>Yeah right</dc:creator>
		<pubDate>Fri, 23 Jul 2010 17:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-477</guid>
		<description>I&#039;m sorry but VVVVVV is just plain shit.

You people need to understand is that indie game industry is full of crap too. There are just a few gems.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry but VVVVVV is just plain shit.</p>
<p>You people need to understand is that indie game industry is full of crap too. There are just a few gems.</p>
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		<title>Comment on How to afford an indie game by TJF588</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-459</link>
		<dc:creator>TJF588</dc:creator>
		<pubDate>Sat, 15 May 2010 04:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-459</guid>
		<description>For me, I&#039;ve been scavenging on sales, though/and in cases of &quot;donation&quot; or &quot;name your price&quot;, I try to get around a dollar.  I&#039;m a cheap ass, and likely not an aid to the developers, at the least in name-your-price deals.  However, I&#039;d imagine that putting such games on sale is not so much about turning profit, but exposing not only the games but also the developers.  After the steam (lulz) runs out on a game&#039;s release, its worth to the developer than takes on an advertisement role.  &quot;Hey, you remember that game you liked? Those guys are making another one!&quot;  By selling them on their previous work, even at such a loss, they might get their purchase on the new venture.  I know that I wouldn&#039;t&#039;ve gotten World of Goo, or even Portal, because I didn&#039;t have an interest that offset the price.  But I&#039;ve been enjoying (and getting appropriately mad at) WoG, and now that I&#039;ve had first-hand time with Portal, I have some basis for interest in playing Portal 2, especially since a good friend liekz it.

tl;dr - For games I wouldn&#039;t have bought anyway, offering them at broke-rate prices is good exposure.

(Although, I likely won&#039;t buy anything, no matter price decency. I&#039;m just that cheap, aside from my pre-order swag addiction (I&#039;m trying to break it) and brand-loyalties to SQEX.)</description>
		<content:encoded><![CDATA[<p>For me, I&#8217;ve been scavenging on sales, though/and in cases of &#8220;donation&#8221; or &#8220;name your price&#8221;, I try to get around a dollar.  I&#8217;m a cheap ass, and likely not an aid to the developers, at the least in name-your-price deals.  However, I&#8217;d imagine that putting such games on sale is not so much about turning profit, but exposing not only the games but also the developers.  After the steam (lulz) runs out on a game&#8217;s release, its worth to the developer than takes on an advertisement role.  &#8220;Hey, you remember that game you liked? Those guys are making another one!&#8221;  By selling them on their previous work, even at such a loss, they might get their purchase on the new venture.  I know that I wouldn&#8217;t've gotten World of Goo, or even Portal, because I didn&#8217;t have an interest that offset the price.  But I&#8217;ve been enjoying (and getting appropriately mad at) WoG, and now that I&#8217;ve had first-hand time with Portal, I have some basis for interest in playing Portal 2, especially since a good friend liekz it.</p>
<p>tl;dr &#8211; For games I wouldn&#8217;t have bought anyway, offering them at broke-rate prices is good exposure.</p>
<p>(Although, I likely won&#8217;t buy anything, no matter price decency. I&#8217;m just that cheap, aside from my pre-order swag addiction (I&#8217;m trying to break it) and brand-loyalties to SQEX.)</p>
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		<title>Comment on About by Lauren Orsini</title>
		<link>http://www.gamedrinkcode.com/blog/about/comment-page-1/#comment-430</link>
		<dc:creator>Lauren Orsini</dc:creator>
		<pubDate>Tue, 20 Apr 2010 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?page_id=239#comment-430</guid>
		<description>I&#039;ve been looking all over your site because I&#039;d like to send you an email, but I can&#039;t find it! Can you email me with your contact? 

Full disclosure: I&#039;m an intern at Kotaku and we&#039;d like to feature one of your blog posts. I&#039;m trying to do something nice here- don&#039;t make your contact info so hard for me to find!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been looking all over your site because I&#8217;d like to send you an email, but I can&#8217;t find it! Can you email me with your contact? </p>
<p>Full disclosure: I&#8217;m an intern at Kotaku and we&#8217;d like to feature one of your blog posts. I&#8217;m trying to do something nice here- don&#8217;t make your contact info so hard for me to find!</p>
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		<title>Comment on How to afford an indie game by relaxed_trader</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-428</link>
		<dc:creator>relaxed_trader</dc:creator>
		<pubDate>Thu, 08 Apr 2010 11:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-428</guid>
		<description>Quite right!   Software is a pain to develop - at least software that is rightfully called software.   A decent remuneration is ok!</description>
		<content:encoded><![CDATA[<p>Quite right!   Software is a pain to develop &#8211; at least software that is rightfully called software.   A decent remuneration is ok!</p>
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		<title>Comment on The genius of Gravity Bone by lucas</title>
		<link>http://www.gamedrinkcode.com/blog/2009/01/13/the-genius-of-gravity-bone/comment-page-1/#comment-427</link>
		<dc:creator>lucas</dc:creator>
		<pubDate>Thu, 01 Apr 2010 01:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=216#comment-427</guid>
		<description>viadohjsgdyaydfsnfdtsfkduFYMFAJGUAKJUAKJIKokijmgjiJIJGKIKHGjuuhkukjtkmkejkjtkejtjetyhrtedkjyx,xtdflofklgjkdfytdremdrr,djtr...cif uf,r cje ejlfuyr f uf,f ir,fy rifçglir,kg ijifsfu</description>
		<content:encoded><![CDATA[<p>viadohjsgdyaydfsnfdtsfkduFYMFAJGUAKJUAKJIKokijmgjiJIJGKIKHGjuuhkukjtkmkejkjtkejtjetyhrtedkjyx,xtdflofklgjkdfytdremdrr,djtr&#8230;cif uf,r cje ejlfuyr f uf,f ir,fy rifçglir,kg ijifsfu</p>
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		<title>Comment on How to afford an indie game by jezus</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-426</link>
		<dc:creator>jezus</dc:creator>
		<pubDate>Sat, 27 Mar 2010 15:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-426</guid>
		<description>thats all good, except most indie games that i have found on xblive suck because they are short and the quality of indie games fall short to mainstream produced games and latte frappaccinos. I might pay $3 for an indie game.</description>
		<content:encoded><![CDATA[<p>thats all good, except most indie games that i have found on xblive suck because they are short and the quality of indie games fall short to mainstream produced games and latte frappaccinos. I might pay $3 for an indie game.</p>
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		<title>Comment on How to afford an indie game by Durf</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-425</link>
		<dc:creator>Durf</dc:creator>
		<pubDate>Sat, 27 Mar 2010 03:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-425</guid>
		<description>But, but, if it&#039;s available on the Internet, it should always be free, just like music albums and blu-ray movie rips. Right?</description>
		<content:encoded><![CDATA[<p>But, but, if it&#8217;s available on the Internet, it should always be free, just like music albums and blu-ray movie rips. Right?</p>
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		<title>Comment on How to afford an indie game by GRAND THEFT AUTO FTW</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-424</link>
		<dc:creator>GRAND THEFT AUTO FTW</dc:creator>
		<pubDate>Fri, 26 Mar 2010 23:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-424</guid>
		<description>WAAAH SOMEONE INSULTED GRAND THEFT AUTO WAAAAH

I hATE YOU YOU SUCK</description>
		<content:encoded><![CDATA[<p>WAAAH SOMEONE INSULTED GRAND THEFT AUTO WAAAAH</p>
<p>I hATE YOU YOU SUCK</p>
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