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	<title>Comments for gamedrinkcode</title>
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	<link>http://www.gamedrinkcode.com/blog</link>
	<description>One man's ramblings about games, development, and booze</description>
	<lastBuildDate>Thu, 11 Mar 2010 14:23:21 +0000</lastBuildDate>
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		<title>Comment on How to afford an indie game by qubodup</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-414</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-414</guid>
		<description>Awesome! :D</description>
		<content:encoded><![CDATA[<p>Awesome! <img src='http://www.gamedrinkcode.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on How to afford an indie game by lolyyupep</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-412</link>
		<dc:creator>lolyyupep</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-412</guid>
		<description>lol most indie games suck and are hardly ever worth more than 5 bucks much less 15.</description>
		<content:encoded><![CDATA[<p>lol most indie games suck and are hardly ever worth more than 5 bucks much less 15.</p>
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		<title>Comment on How to afford an indie game by James</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-410</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 04 Mar 2010 03:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-410</guid>
		<description>I think this post is plainly ridiculous. I&#039;m not one for indie games (prepare for gross generalisations), I find them very monotonous and after the demo couldn&#039;t even dream of buying the full game 99% of the time.

However, there are many things that indie developers could do to make me personally more inclined to buy their game.
-Make buying it easy
-Don&#039;t make me replay the demo, and make me aware that i wont have to
-Make it a price that isn&#039;t comparable to an album, or a tv series, make it such that i can thing &quot;oh, its only £8, i could spend that on a meal&quot; rather than &quot;oh man £12?! that&#039;s alot&quot;

This comic has almost entirely ruined any purchase from an indie developer in the future. Kudos.

p.s. Big budget game series are not boring and derivative simply because they have a back story, that&#039;s worth considering for your games.</description>
		<content:encoded><![CDATA[<p>I think this post is plainly ridiculous. I&#8217;m not one for indie games (prepare for gross generalisations), I find them very monotonous and after the demo couldn&#8217;t even dream of buying the full game 99% of the time.</p>
<p>However, there are many things that indie developers could do to make me personally more inclined to buy their game.<br />
-Make buying it easy<br />
-Don&#8217;t make me replay the demo, and make me aware that i wont have to<br />
-Make it a price that isn&#8217;t comparable to an album, or a tv series, make it such that i can thing &#8220;oh, its only £8, i could spend that on a meal&#8221; rather than &#8220;oh man £12?! that&#8217;s alot&#8221;</p>
<p>This comic has almost entirely ruined any purchase from an indie developer in the future. Kudos.</p>
<p>p.s. Big budget game series are not boring and derivative simply because they have a back story, that&#8217;s worth considering for your games.</p>
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		<title>Comment on How to afford an indie game by Performative post</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-409</link>
		<dc:creator>Performative post</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-409</guid>
		<description>Your comic makes me want to pirate indie.</description>
		<content:encoded><![CDATA[<p>Your comic makes me want to pirate indie.</p>
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		<title>Comment on How to afford an indie game by Aaron Rogers</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-408</link>
		<dc:creator>Aaron Rogers</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-408</guid>
		<description>This is the most sarcastic and smug thing I&#039;ve read on the Internet.  Congratulations, you&#039;re the most annoying person on StumbleUpon so far today!  I&#039;m only about 100 Stumbles in, however, so you&#039;re title is up for grabs. :(</description>
		<content:encoded><![CDATA[<p>This is the most sarcastic and smug thing I&#8217;ve read on the Internet.  Congratulations, you&#8217;re the most annoying person on StumbleUpon so far today!  I&#8217;m only about 100 Stumbles in, however, so you&#8217;re title is up for grabs. <img src='http://www.gamedrinkcode.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on The narrow definition of experimental by vazor</title>
		<link>http://www.gamedrinkcode.com/blog/2010/02/22/the-narrow-definition-of-experimental/comment-page-1/#comment-406</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Mon, 01 Mar 2010 06:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=408#comment-406</guid>
		<description>Indeed, the comment from two years ago &quot;took the easy way out and made it a puzzle game&quot; has stayed with me as I delve deeper into the experimental scene.  Even on experimentalgameplay.com itself almost half are not really experimental.  The winner of &quot;art game&quot; was no more experimental than tying your shoelaces (it was of course a great art game, though).  

I think there are those of us who have noticed and are trying to produce truly experimental games- and those of us who succeed need to be recognized.</description>
		<content:encoded><![CDATA[<p>Indeed, the comment from two years ago &#8220;took the easy way out and made it a puzzle game&#8221; has stayed with me as I delve deeper into the experimental scene.  Even on experimentalgameplay.com itself almost half are not really experimental.  The winner of &#8220;art game&#8221; was no more experimental than tying your shoelaces (it was of course a great art game, though).  </p>
<p>I think there are those of us who have noticed and are trying to produce truly experimental games- and those of us who succeed need to be recognized.</p>
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		<title>Comment on How to afford an indie game by LachlanL</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-326</link>
		<dc:creator>LachlanL</dc:creator>
		<pubDate>Fri, 05 Feb 2010 06:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-326</guid>
		<description>Ohh hi, &quot;Eyebrows&quot;. I wasn&#039;t replying to you, but since you&#039;ve decided to jump down my throat for some reason, I guess I should respond (this is the internet after all and one must defend one&#039;s e-penis).

First of all, I didn&#039;t mention VVVVVV. I had to google it the other day to find out what it was. Not my cup to tea, but it looks like some people are enjoying it. Apparently though, I must be that game&#039;s mother or something because you&#039;ve decided that I love it to bits and have landed here, flaming and insinuating to defend it. The world is an amazing place when it is filled with assumptions, eh?</description>
		<content:encoded><![CDATA[<p>Ohh hi, &#8220;Eyebrows&#8221;. I wasn&#8217;t replying to you, but since you&#8217;ve decided to jump down my throat for some reason, I guess I should respond (this is the internet after all and one must defend one&#8217;s e-penis).</p>
<p>First of all, I didn&#8217;t mention VVVVVV. I had to google it the other day to find out what it was. Not my cup to tea, but it looks like some people are enjoying it. Apparently though, I must be that game&#8217;s mother or something because you&#8217;ve decided that I love it to bits and have landed here, flaming and insinuating to defend it. The world is an amazing place when it is filled with assumptions, eh?</p>
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		<title>Comment on How to afford an indie game by Afff</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-322</link>
		<dc:creator>Afff</dc:creator>
		<pubDate>Thu, 04 Feb 2010 20:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-322</guid>
		<description>Rocketbirds has more production value, and it&#039;s $5 cheaper.
Sure, it&#039;s a ripoff of flashback, but at least it&#039;ll last longer than a shower.
VVVVVV is OK, just overrated to no end because it&#039;s something slightly different.</description>
		<content:encoded><![CDATA[<p>Rocketbirds has more production value, and it&#8217;s $5 cheaper.<br />
Sure, it&#8217;s a ripoff of flashback, but at least it&#8217;ll last longer than a shower.<br />
VVVVVV is OK, just overrated to no end because it&#8217;s something slightly different.</p>
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		<title>Comment on How to afford an indie game by Rodrigo Cardoso</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-321</link>
		<dc:creator>Rodrigo Cardoso</dc:creator>
		<pubDate>Thu, 04 Feb 2010 18:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-321</guid>
		<description>&quot;Ignore that lightsaber for your XBox avatar...&quot;
I LOLed =D

Man, some people I know, dont ever consider that $1 to $5 games in XBLIG, but BUYs these virtual clothes Crap... =(</description>
		<content:encoded><![CDATA[<p>&#8220;Ignore that lightsaber for your XBox avatar&#8230;&#8221;<br />
I LOLed =D</p>
<p>Man, some people I know, dont ever consider that $1 to $5 games in XBLIG, but BUYs these virtual clothes Crap&#8230; =(</p>
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		<title>Comment on How to afford an indie game by Eyebrows...</title>
		<link>http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/comment-page-2/#comment-319</link>
		<dc:creator>Eyebrows...</dc:creator>
		<pubDate>Thu, 04 Feb 2010 09:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedrinkcode.com/blog/?p=371#comment-319</guid>
		<description>Oh, and one more note, LachlanL:
Guess what? Your ad hominem attacks aren&#039;t impressing anybody. In fact, your insinuation that anyone who believes that the God-given glory which is VVVVVV is not worth three weeks pay is instantly a latte-sipping Master Chief fanboy only serves to dig yourself deeper into the grave. Voxel count &gt; triangle count.</description>
		<content:encoded><![CDATA[<p>Oh, and one more note, LachlanL:<br />
Guess what? Your ad hominem attacks aren&#8217;t impressing anybody. In fact, your insinuation that anyone who believes that the God-given glory which is VVVVVV is not worth three weeks pay is instantly a latte-sipping Master Chief fanboy only serves to dig yourself deeper into the grave. Voxel count &gt; triangle count.</p>
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