{"id":118,"date":"2008-12-09T16:21:02","date_gmt":"2008-12-09T21:21:02","guid":{"rendered":"http:\/\/www.gamedrinkcode.com\/blog\/?p=118"},"modified":"2008-12-09T16:21:02","modified_gmt":"2008-12-09T21:21:02","slug":"indie-dev-tales-platypus","status":"publish","type":"post","link":"http:\/\/www.gamedrinkcode.com\/blog\/2008\/12\/09\/indie-dev-tales-platypus\/","title":{"rendered":"Indie dev tales: Platypus"},"content":{"rendered":"<p><a href=\"http:\/\/www.squashysoftware.com\/platypus.php\">Platypus<\/a> was released today on the iPhone. I&#8217;m not going to link to the app though, not until I at least know that the creator is getting something out of this. If you don&#8217;t know the story, check out the <a href=\"http:\/\/www.squashysoftware.com\/makingplatypus.php\">making of<\/a> here where the creator Anthony Flack describes the mistakes, trials, and tribulations behind the game. It&#8217;s a short, but entertaining read full of cautionary tales for young designers.<\/p>\n<blockquote><p>About halfway through making the game, things got a bit more difficult when my house suddely burned down. No, really. Apparently a fire had started somewhere in the apartment downstairs &#8211; by the time I got there the whole place was a giant bonfire. Fortunately nobody was hurt, but the house completely burned down, there was literally nothing left of it in the end except for a few twisted bits of metal sitting in an enormous pile of ash. My computers were identifiable, but strangely empty &#8211; there was nothing inside the boxes. I guess the circuitry just melted away.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Platypus was released today on the iPhone. I&#8217;m not going to link to the app though, not until I at least know that the creator is getting something out of this. If you don&#8217;t know the story, check out the making of here where the creator Anthony Flack describes the mistakes, trials, and tribulations behind [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[68,112,111],"class_list":["post-118","post","type-post","status-publish","format-standard","hentry","category-general","tag-indie-games","tag-making-a-game-from-clay-has-to-be-a-meticulous-process","tag-platypus"],"_links":{"self":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/comments?post=118"}],"version-history":[{"count":1,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/118\/revisions"}],"predecessor-version":[{"id":119,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/118\/revisions\/119"}],"wp:attachment":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/media?parent=118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/categories?post=118"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/tags?post=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}