{"id":153,"date":"2008-12-18T12:34:24","date_gmt":"2008-12-18T17:34:24","guid":{"rendered":"http:\/\/www.gamedrinkcode.com\/blog\/?p=153"},"modified":"2008-12-18T12:34:24","modified_gmt":"2008-12-18T17:34:24","slug":"goodbye-free-radical","status":"publish","type":"post","link":"http:\/\/www.gamedrinkcode.com\/blog\/2008\/12\/18\/goodbye-free-radical\/","title":{"rendered":"Goodbye Free Radical"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2008\/12\/ts1.jpg\" alt=\"ts1\" title=\"ts1\" width=\"500\" height=\"250\" class=\"alignnone size-full wp-image-154\" srcset=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2008\/12\/ts1.jpg 500w, http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2008\/12\/ts1-300x150.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>Goodbye Free Radical. You had a good run with the Timesplitters franchise, refusing to give into the trend of narrative-driven FPS games and sticking to the tried-and-true mechanics you originally set in Goldeneye. You were one of the few developers keeping the twitch FPS alive on consoles. I&#8217;m sorry that Haze had to happen, it was a pretty bad game, but not so terrible that it should bankrupt a studio. I wish you had never been tempted to the side of epic FPS content munchers and instead stuck with what you knew.<\/p>\n<p>Goodbye Free Radical. It&#8217;s unfortunate that Timesplitters 4 won&#8217;t happen. I had some great moments with that franchise. And I hope your former employees bring along your trademark humor to other games in the future. Because this industry needs to be a little more lighthearted, even when you&#8217;re pumping shotgun into another player.<\/p>\n<p>So goodbye Free Radical. Maybe again some other day.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Goodbye Free Radical. You had a good run with the Timesplitters franchise, refusing to give into the trend of narrative-driven FPS games and sticking to the tried-and-true mechanics you originally set in Goldeneye. You were one of the few developers keeping the twitch FPS alive on consoles. I&#8217;m sorry that Haze had to happen, it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[132,133,134,135],"class_list":["post-153","post","type-post","status-publish","format-standard","hentry","category-general","tag-another-one-bites-the-dust","tag-free-radical","tag-haze","tag-timesplitters"],"_links":{"self":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/comments?post=153"}],"version-history":[{"count":1,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/153\/revisions"}],"predecessor-version":[{"id":155,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/153\/revisions\/155"}],"wp:attachment":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/media?parent=153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/categories?post=153"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/tags?post=153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}