{"id":303,"date":"2009-04-17T22:14:50","date_gmt":"2009-04-18T03:14:50","guid":{"rendered":"http:\/\/www.gamedrinkcode.com\/blog\/?p=303"},"modified":"2009-04-19T03:59:41","modified_gmt":"2009-04-19T08:59:41","slug":"ludum-dare-14-liveblog","status":"publish","type":"post","link":"http:\/\/www.gamedrinkcode.com\/blog\/2009\/04\/17\/ludum-dare-14-liveblog\/","title":{"rendered":"Ludum Dare 14 liveblog"},"content":{"rendered":"<p><strong>Sunday<\/strong><br \/>\n5:00 AM &#8211; final progress for tonight. The deadline is looking grim, but I&#8217;ll keep on trucking.<\/p>\n<p><a href=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early3.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early3-300x180.png\" alt=\"early3\" title=\"early3\" width=\"300\" height=\"180\" class=\"alignnone size-medium wp-image-319\" srcset=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early3-300x180.png 300w, http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early3.png 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>2:50 AM &#8211; woah, is it Sunday already? I&#8217;ve lost track of time these past few hours. Staying up late to make a final push into prototyping, lots of little details getting in, but still far away from completion.<\/p>\n<p><strong>Saturday<\/strong><br \/>\n8:35 PM &#8211; as always with these things, the key is to expect delays. Right now it looks like I&#8217;m going to be pushing hard to finish the prototype tonight. Art assets (and dinner and other things) have slowed me down a bit.<\/p>\n<p>4:20 PM &#8211; art&#8217;s coming along with some little tweaks. The next goal is to get to tier 2 (playable prototype) by midnight tonight. Taking a short break to get outside, enjoy the nice weather, and then come back recharged and ready to go.<\/p>\n<p>2:40 PM &#8211; basic systems for the most part are in place. Consider the first milestone reached. Now I&#8217;m back to Photoshop drawing new art assets up for the prototype.<\/p>\n<p>Here&#8217;s a picture to give an idea what&#8217;s going on now!<\/p>\n<p><a href=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early2.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early2-300x180.png\" alt=\"early2\" title=\"early2\" width=\"300\" height=\"180\" class=\"alignnone size-medium wp-image-314\" srcset=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early2-300x180.png 300w, http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early2.png 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>1:55 PM &#8211; bullets are going in, right now they fire at various points, now I just need to assign responsibilities and destruction and we&#8217;re almost at tier 1!<\/p>\n<p>12:30 PM &#8211; quick break for food. Things are progressing alright, I feel that I can be done with the 1st tier of development (systems in place) by 3 PM or so. That includes basic spawning of enemies, attack cycle, a little bit of resource management, and player interaction.<\/p>\n<p>10:45 AM &#8211; rested and ready to work again! This current push is to get basic systems within the game working.<\/p>\n<p>3:45 AM &#8211; First images!<\/p>\n<p><a href=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early1-300x180.png\" alt=\"early1\" title=\"early1\" width=\"300\" height=\"180\" class=\"alignnone size-medium wp-image-308\" srcset=\"http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early1-300x180.png 300w, http:\/\/www.gamedrinkcode.com\/blog\/wp-content\/uploads\/2009\/04\/early1.png 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>3:20 AM &#8211; so my idea is basically that you are the advancing wall of doom. Or rather you control the wall of doom (which is a massive machine ala FernGully). In a lot of ways I imagine it to be an inverse tower defense-style game. Unfortunately, it looks like this isn&#8217;t the <a href=\"http:\/\/www.ludumdare.com\/compo\/2009\/04\/17\/mockup-be-the-advancing-wall-of-doom\/\">most original idea<\/a>, but it&#8217;s something that clicked early on. I&#8217;m going to do a little more work tonight before getting some sleep and starting again tomorrow, getting the basic systems in place as quickly as I can.<\/p>\n<p>1:25 AM &#8211; game idea hatched and now working on the design doc and schedule. Trying to apply lessons learned from the Global Game Jam (and the lessons I&#8217;m going to teach when I present at the <a href=\"http:\/\/trianglegameconference.com\/\">Triangle Game Conference<\/a>). So even in 48 hours it helps to have a schedule to adhere to and a design document to follow, even if everything goes to hell at the end.<\/p>\n<p><strong>Friday<\/strong><br \/>\n11:11 PM &#8211; I&#8217;m taking part of Ludum Dare 14, a 48-hour solo game-making competition. The rules are simple, finish something under the theme in 48 hours working alone and making everything from scratch. The theme for this one? Advancing wall of doom. I currently have no concrete ideas, but 48 hours to go!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sunday 5:00 AM &#8211; final progress for tonight. The deadline is looking grim, but I&#8217;ll keep on trucking. 2:50 AM &#8211; woah, is it Sunday already? I&#8217;ve lost track of time these past few hours. Staying up late to make a final push into prototyping, lots of little details getting in, but still far away [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[229,228,230],"class_list":["post-303","post","type-post","status-publish","format-standard","hentry","category-general","tag-liveblog","tag-ludum-dare","tag-oh-my-god-i-have-no-idea-what-im-doing"],"_links":{"self":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/comments?post=303"}],"version-history":[{"count":14,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/303\/revisions"}],"predecessor-version":[{"id":305,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/posts\/303\/revisions\/305"}],"wp:attachment":[{"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/media?parent=303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/categories?post=303"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamedrinkcode.com\/blog\/wp-json\/wp\/v2\/tags?post=303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}