Month: February 2009

  • An unveiling of sorts

    Today we launched the brand-new website for Paranormal Puzzle Society. The game is still in the process of being developed, but as a well-known writer once said “Launch early and launch often.” We welcome all feedback to help us improve the game so please check it out!

  • Think small is thinking big

    At the DICE recently many videogame companies both big and small have talked about recent economic times and how they relate to the recent troubles of both publishers and and developers. Most people like EA CEO John Riccitiello have viewed the layoffs and disappointing sales of some big-budget titles as a temporary setback to the…

  • The style of thatgamecompany

    One of the unfortunate drawbacks of the modern game creation process is the loss of stylistic lineage that can be traced directly back to a company or even a single person. Directorial influence can be difficult to discern when there are dozens if not hundreds of people involved in the creation of a game. Of…

  • Over the precipice with Killzone 2

    Killzone 2 is coming out soon for the Playstation 3. This much-hyped tentpole release from Sony and Guerilla is aiming to set the standard for technical excellence and polish for the HD-generation of consoles. I have yet to play either demo or game, but judging by the numerous reviews it’s definitely no slouch. And by…

  • Battlefield 1943 and the copy-cat game

    Last week, EA and DICE announced a new entry into the Battlefield franchise, Battlefield 1943. On first glance, BF1943 looks like a return to the classic origins of this franchise. A return to the massive battles where large teams would coordinate on a single map with a variety of different player classes using an assortment…

  • Thoughts from the Global Game Jam

    This past weekend as you may have noticed was the 1st Global Game Jam. The Global Game Jam is a worldwide game jam that was hosted at over 50 different sites this year and had over 1500 participants. By the end of the weekend hundreds of games have been made and those games are now…