Month: January 2010

  • Gearing up for the Global Game Jam

    This weekend from a whole lot of people from around the world will gather together and participate in the 2nd annual Global Game Jam. This year a record number of sites across the globe are participating bringing the total expected number of jammers to easily exceed last year’s 1600. Game jams are a pretty awesome…

  • Bam, straight to the moon!

    A week ago the Independent Games Festival announced its Student Showcase selections for 2010. The Student Showcase has for quite a few years been a great place to see some of the best unique games and the upcoming future talent within games. Standouts from year’s past include such games like Cloud who’s team went on…

  • Introversion and why you gotta keep moving

    In an excellent two-part interview with CVG (part 1 and part 2), Mark Morris of 2006 Seamus McNally Grand Prize award winners indie darlings Introversion gives some pretty frank answer on the problems with developing Darwinia+ for Xbox Live Arcade and some of the pitfalls in general with being an indie. (Note: At one point…

  • What is One Week/Game

    [Note: This entry is a crosspost from the One Week/Game. You can check out One Week/Game and the original entry here] So it’s probably about time I started this website proper. Hi and welcome to One Week/Game (just pronounced One Week Game). This is a year-long project for me and my brand Ludoko Studios which…

  • Working harder, not smarter

    Self-improvement goal #1: Working harder on a consistent basis To the surprise of exactly no one, games don’t make themselves. Games are the result of a lot of blood, sweat, tears, teeth-gnashing, and overall agonizing labor. To start, build, and finish game is a task that isn’t easily done with half-hearted dedication. One of the…

  • VVVVVV is beautiful

    While exploring the open world of VVVVVV (pronounced like six V’s) searching every nook and cranny I stumbled across the first beautiful image in videogames for 2010. The world of VVVVVV is full of secrets and it pays to explore every inch of the space to find new teleporters and shiny trinkets to collect. But…

  • Try out VVVVVV!

    (That’s pronounced like six V’s in a row like V-V-V-V-V-V) VVVVVV is the newest game by one Mr. Terry Cavanagh and is super awesome. Don’t trust me (and I don’t blame you) then look at these reviews. Edge gives VVVVVV a 8/10 concluding “Brutal and rather short, VVVVVV’s also devious and darkly funny. It’s a…

  • Paranormal Puzzle Society IGF feedback

    For this year’s Independent Games Festival I submitted Ludoko’s Paranormal Puzzle Society. While I didn’t get into the final competition, I did receive a rather lengthy amount of feedback from eight anonymous judges assigned to review my game. Paranormal Puzzle Society scored best in: Visual Art And scored worst in: Game Design Not a bad…

  • Let’s go to the (IGF) judges

    Straight from the horse’s mouth, three judges comment on the new system used this year for IGF judging. Jens Bergensten handles describing the new judging system used (including how scores were handled) while Alex May and Michael Rose both weigh in with comments on the overall process. As a judge this year and a finalist…