gamedrinkcode
One man’s ramblings about games, development, and booze
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Archive for
January 2010
Gearing up for the Global Game Jam
How to afford an indie game
Bam, straight to the moon!
Introversion and why you gotta keep moving
What is One Week/Game
Working harder, not smarter
VVVVVV is beautiful
Try out VVVVVV!
Paranormal Puzzle Society IGF feedback
Let’s go to the (IGF) judges
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Finding the soul of your game
The narrow definition of experimental
Gamma4 entry for all!
Steal this game idea!
Living the App Store dream
Coding
Coding Horror
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