Another Arbitrary 2008 List (Part 2)

(Part 1)

Best Most Game: Super Smash Bros. Brawl (Wii)
ssbb1
Nintendo’s catch-all fighting title returned bigger than ever. But it wasn’t just how overstuffed the options were for multiplayer. Or how the single player had evolved into a full-blown (if semi-mediocre) adventure along with classic mode and various minigames. Or how events became a mode unto themselves. Or how achievements for just about any action were tied into rewarding players with various goodies. Or that it included demos of classic games, a stage builder, and full co-op modes. But all of these things (and many others not even mentioned here) were demonstrative of Sakurai’s compulsive need to make Super Smash Bros. Brawl the game equivalent of the turducken, so much game you could see the seams bursting.

Best Mediocre Game: Haze (PS3)
haze1
Coincidentally, this choice was already set before Free Radical was put down due to the overwhelming failure of Haze. And the saddest aspect of this whole affair is how in the end Haze wasn’t terrible as much as incompetent. Free Radical and Ubisoft’s much maligned shooter set the standard for mediocrity in all facets of design and play. The by-the-book FPS gameplay, the hackneyed narrative of military-corporation vs. the sympathetic rebels that wouldn’t have been fit for Michael Bay, the half-baked drug system that did nothing except force players to inject themselves every few steps all combined to form a thoroughly boring experience. Not even a slightly unique multiplayer mode could add enough spice to make Haze the killer app for the PS3 and in the end not enough to save Free Radical before they could redeem themselves with Timesplitters 4.

Goodbye Free Radical

ts1

Goodbye Free Radical. You had a good run with the Timesplitters franchise, refusing to give into the trend of narrative-driven FPS games and sticking to the tried-and-true mechanics you originally set in Goldeneye. You were one of the few developers keeping the twitch FPS alive on consoles. I’m sorry that Haze had to happen, it was a pretty bad game, but not so terrible that it should bankrupt a studio. I wish you had never been tempted to the side of epic FPS content munchers and instead stuck with what you knew.

Goodbye Free Radical. It’s unfortunate that Timesplitters 4 won’t happen. I had some great moments with that franchise. And I hope your former employees bring along your trademark humor to other games in the future. Because this industry needs to be a little more lighthearted, even when you’re pumping shotgun into another player.

So goodbye Free Radical. Maybe again some other day.