Tag: independent games

  • Living the App Store dream

    If you want a clear picture on the life of an app in the App Store you could do worse than read Noel Llopis’s blog post on the 9-month saga of Flower Garden. It’s a story full of ups and downs and various travails complete with handy charts and graphs to illustrate his point. Noel…

  • Bam, straight to the moon!

    A week ago the Independent Games Festival announced its Student Showcase selections for 2010. The Student Showcase has for quite a few years been a great place to see some of the best unique games and the upcoming future talent within games. Standouts from year’s past include such games like Cloud who’s team went on…

  • Introversion and why you gotta keep moving

    In an excellent two-part interview with CVG (part 1 and part 2), Mark Morris of 2006 Seamus McNally Grand Prize award winners indie darlings Introversion gives some pretty frank answer on the problems with developing Darwinia+ for Xbox Live Arcade and some of the pitfalls in general with being an indie. (Note: At one point…

  • The style of thatgamecompany

    One of the unfortunate drawbacks of the modern game creation process is the loss of stylistic lineage that can be traced directly back to a company or even a single person. Directorial influence can be difficult to discern when there are dozens if not hundreds of people involved in the creation of a game. Of…

  • Thoughts from the Global Game Jam

    This past weekend as you may have noticed was the 1st Global Game Jam. The Global Game Jam is a worldwide game jam that was hosted at over 50 different sites this year and had over 1500 participants. By the end of the weekend hundreds of games have been made and those games are now…

  • Evert! Evert! Evert!

    Continuing a theme of cool games in tiny packages, I present for your consideration Eversion. Eversion is a great little platformer created by Zaratustra for the TIGSource Commonplace Book Compo. It’s a short game that should take on average a half-hour to complete. And much like another recently discussed game to read about Eversion before…

  • The genius of Gravity Bone

    Before you read this post I stress that you go download and play Gravity Bone by Brendon Chung. Do it, it should run on any old computer (it uses the Quake 2 engine for crying out loud) and a typical playthrough won’t take you more than half an hour. Use your lunch break or something.…

  • And the nominees are…

    Yesterday the IGF announced the 2009 nominees for the Independent Games Festival to be held at this year’s GDC. A quick refresher for those new to the IGF: the Independent Games Festival represents one of the biggest chances for publicity for indie developers. If your game gets chosen it will receive marketing and publicity that…