Tag: metal gear solid 4

  • Quote-a-rama: Metal Gear Solid 4 vs. Grim Fandango

    Via Chris Remo’s blog Procedural Dialogue: I find it somewhat sobering that in a decade of astonishing progress in rendering, physics, interface, scale, and complexity, the high watermark for video game storytelling (at least, according to one particular site, notable for being both highly ubiquitous and read, and extremely long-running in internet time) has gone…