Indie dev tales: Platypus

Platypus was released today on the iPhone. I’m not going to link to the app though, not until I at least know that the creator is getting something out of this. If you don’t know the story, check out the making of here where the creator Anthony Flack describes the mistakes, trials, and tribulations behind the game. It’s a short, but entertaining read full of cautionary tales for young designers.

About halfway through making the game, things got a bit more difficult when my house suddely burned down. No, really. Apparently a fire had started somewhere in the apartment downstairs – by the time I got there the whole place was a giant bonfire. Fortunately nobody was hurt, but the house completely burned down, there was literally nothing left of it in the end except for a few twisted bits of metal sitting in an enormous pile of ash. My computers were identifiable, but strangely empty – there was nothing inside the boxes. I guess the circuitry just melted away.


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