Tag: game development

  • Finding the soul of your game

    Right now I’m nearing the end of development for Towerfall. What started off as a simple first prototype for my One Week/Game project has sorta become more involved to say the least. And at the end of development there’s still quite a few things to cross off my development checklist. But as I look back…

  • A post-GGJ 2010 status report

    One Week/Game is a side project I’ve been trying to get off the ground this year. The premise is that I attempt to build a game of sorts every week throughout the entire year. As you may tell by glancing at the site, the start has been a little on the slow side. That being…

  • What is One Week/Game

    [Note: This entry is a crosspost from the One Week/Game. You can check out One Week/Game and the original entry here] So it’s probably about time I started this website proper. Hi and welcome to One Week/Game (just pronounced One Week Game). This is a year-long project for me and my brand Ludoko Studios which…

  • Working harder, not smarter

    Self-improvement goal #1: Working harder on a consistent basis To the surprise of exactly no one, games don’t make themselves. Games are the result of a lot of blood, sweat, tears, teeth-gnashing, and overall agonizing labor. To start, build, and finish game is a task that isn’t easily done with half-hearted dedication. One of the…

  • Teaching old games new tricks

    One of the games I’ve been playing for the past year or so has been Valve’s Team Fortress 2, their team-based multiplayer shooter with the unique Tex Avery aesthetics. It’s long play life is certainly in part due to the pretty solid design and loads of polish that makes it highly playable. And being a…

  • Just having a Global Game Jam

    Someone once said that videogames might be the most complicated piece of software for any programmer. Games combine just about every facet of software design and engineering plus require a deft touch in design and implementation to not only get a properly working game, but an enjoyable one. It’s no wonder the hardest part about…