Tag: igf

  • Paranormal Puzzle Society IGF feedback

    For this year’s Independent Games Festival I submitted Ludoko’s Paranormal Puzzle Society. While I didn’t get into the final competition, I did receive a rather lengthy amount of feedback from eight anonymous judges assigned to review my game. Paranormal Puzzle Society scored best in: Visual Art And scored worst in: Game Design Not a bad…

  • Let’s go to the (IGF) judges

    Straight from the horse’s mouth, three judges comment on the new system used this year for IGF judging. Jens Bergensten handles describing the new judging system used (including how scores were handled) while Alex May and Michael Rose both weigh in with comments on the overall process. As a judge this year and a finalist…

  • And the nominees are… (cont’d)

    Continuing from the post yesterday, some more thoughts on other IGF nominees. You Have To Burn The Rope The hit quirky internet flash game You Have To Burn The Rope surprises just about everyone (including the creator himself) by being nominated for the Innovation Award in the IGF. You Have To Burn The Rope is…

  • And the nominees are…

    Yesterday the IGF announced the 2009 nominees for the Independent Games Festival to be held at this year’s GDC. A quick refresher for those new to the IGF: the Independent Games Festival represents one of the biggest chances for publicity for indie developers. If your game gets chosen it will receive marketing and publicity that…