gamedrinkcode

One man's ramblings about games, development, and booze

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Finding the soul of your game

By Michael Lee Feb 25 2010 Games No Comments

Right now I’m nearing the end of development for Towerfall. What started off as a simple first prototype for my One Week/Game project has sorta become more involved to say…

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The narrow definition of experimental

By Michael Lee Feb 22 2010 Games 1 Comment

[Note: This blog post was revised and edited on April 21st] One of the major perceived advantages of being an indie developer is the freedom to be experimental with one’s…

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Gamma4 entry for all!

By Michael Lee Feb 18 2010 Games No Comments

[The following is reposted from my other blog for the One Week/Game Project where I'm attempting to work on a new game very week for the entire year. You can…

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Steal this game idea!

By Michael Lee Feb 10 2010 Games No Comments

Copying another game has been a time-honored tradition in game development. You can go all the way back to the beginning where Pong beget numerous Pong rip-offs, Space Invaders lead…

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Living the App Store dream

By Michael Lee Feb 05 2010 Games No Comments

If you want a clear picture on the life of an app in the App Store you could do worse than read Noel Llopis’s blog post on the 9-month saga…

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Doing retro right (and wrong)

By Michael Lee Feb 04 2010 Games No Comments

Retro revivals are a hot commodity right now. With the advent of digital download services like Xbox Live Arcade, PSN, and WiiWare opening new opportunities for publishers to create games…

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A post-GGJ 2010 status report

By Michael Lee Feb 02 2010 Games 1 Comment

One Week/Game is a side project I’ve been trying to get off the ground this year. The premise is that I attempt to build a game of sorts every week…

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