Gamma4 entry for all!

[The following is reposted from my other blog for the One Week/Game Project where I'm attempting to work on a new game very week for the entire year. You can read the original post here.]

The first public release of my week 3 game for One Week, here is Monster Monster Monster Party Party Party.

Click here or on the image to play!

Monster Monster Monster Party Party Party was created for the Gamma4 competition. The main constraint for the competition was to create a game that utilized only a single button. Here spacebar is used to play the entire game. When holding down the spacebar monsters will turn invisible and be invulnerable to tanks and helicopters. Timing your invincibility right also gives you the power to destroy the military.

I really enjoyed the artwork I created for the game with the stark colors and angular designs. I had a real blast designing the monsters and one of the things I wished I had more time to play around with was the idea of changing scales for the game (going from a single monster on the screen to up to 20 monsters at its most zoomed out). It’s an game mechanic I think that has a lot of interest and something I would want to explore in a future title or iteration of MMMPPP.

A post-GGJ 2010 status report

One Week/Game is a side project I’ve been trying to get off the ground this year. The premise is that I attempt to build a game of sorts every week throughout the entire year. As you may tell by glancing at the site, the start has been a little on the slow side.

That being said this past weekend with the coincidence of both the Global Game Jam and Gamma 4 submission deadline I imaged to create a game in under 48 hours. Even more happily the game (Monster Monster Monster Party Party Party) even managed to vaguely be about deception and is playable using only a single button!

I managed to have enough time to complete a game largely because our local Global Game Jam site was marred a bit by weather issues. I’m responsible for organizing the local site for the Triangle area and inclement weather prevented our awesome hosts Icarus Studios from staying open during the weekend. Thankfully the participants were motivated enough to stick together and still develop 7 games over the weekend in spite of these issues. Definitely check them out and the other games from the Global Game Jam. Over 4000 people and 942 games can’t be wrong!

[Image not from a game from my site, but depict1 by Kyle Pulver from Retro Affect]